//0 : sLv1の必要bLv,
//1 : 必要bLv増分,
//2 : 最大sLv,
//3 : 必要スキル番号(無いなら-1),
//4 : 必要スキルのスキルレベル,
//5 : 現在のスキルレベル,
//6 : スキル名,
//7 : スキル説明,
//8 : アイコン no,
var skill = new Array();
skill[0] = new Array(1, 1, 10, -1, 1, 0, "剣修練", "剣の攻撃力が上昇", -1);
// 増加値総称, [増加値名, 初期値, 増分]*
skill[0][9] = new Array("攻撃力増加", "+", 3, 3);
skill[1] = new Array(10, 5, 10, -1, 1, 0, "星天の刃", "急所攻撃を行う 剣/短剣専用", -1);
skill[1][9] = new Array("攻撃力増加", "+", 30, 30, "%-", 50, 50, "% +", 20, 20);
skill[1][10] = new Array("TP", "", 6, 6.5);
skill[2] = new Array(1, 1, 10, -1, 1, 0, "短剣修練", "短剣攻撃力向上", -1);
skill[2][9] = new Array("攻撃力増加", "+", 4, 4);
skill[3] = new Array(25, 5, 5, 1, 1, 0, "吸血の刃", "攻撃対象の生命力を奪う", -1);
skill[3][9] = new Array("攻撃力増加", "+", 50, 0, "%");
skill[3][10] = new Array("HP吸収", "", 50, 10, "%");
skill[3][11] = new Array("TP", "", 8, 12);
skill[4] = new Array(30, 3, 10, 3, 1, 0, "発勁の刃", "力強い気弾を発射し、攻撃する", -1);
skill[4][9] = new Array("攻撃力増加", "+", 15, 15, "% +", 30, 10);
skill[4][10] = new Array("TP", "", 4, 4);
skill[5] = new Array(40, 2, 10, 4, 1, 0, "猛毒の刃", "毒の一撃で攻撃対象の動きを鈍らせる", -1);
skill[5][9] = new Array("攻撃力増加", "+", 4, 9, "%");
skill[5][10] = new Array("毒攻撃力", "+", 105, 0, "-", 120, 0, "/", 15, 5, "秒");
skill[5][11] = new Array("TP", "", 9.67, 6.34);
skill[6] = new Array(40, 2, 10, 4, 1, 0, "月天の刃", "深い傷を与え徐々に生命力を奪う", -1);
skill[6][9] = new Array("攻撃力増加", "+", 5, 10, "%");
skill[6][10] = new Array("防御を無視した攻撃", "+", 12, 6, "-", 15, 7, "/10秒");
skill[6][11] = new Array("敵防御減少", "", 10, 10, "/", 10, 0, "秒");
skill[6][12] = new Array("TP", "", 10.4, 6.4);
skill[7] = new Array(50, 4, 5, 6, 1, 0, "絶命の刃", "攻撃対象の生命力を一定量減少させる<br>[習得条件：月天の刃Lv1]", -1);
skill[7][9] = new Array("最大HP減少", "-", 10, 5, "%/", 90, 0, "秒");
skill[7][10] = new Array("TP", "", 20, 20);

skill[8] = new Array(10, 1, 10, -1, 1, 0, "弓修練", "弓の攻撃力が上昇", -1);
skill[8][9] = new Array("攻撃力増加", "+", 3, 3);
skill[9] = new Array(15, 4, 10, 8, 1, 0, "疾風の矢", "強力な矢を放つ", -1);
skill[9][9] = new Array("攻撃力増加", "+", 50, 20, "% +", 20, 20);
skill[9][10] = new Array("TP", "", 8, 4.8);

skill[10] = new Array(25, 3, 10, 9, 1, 0, "仁王の矢", "呪法の矢で攻撃対象を吹き飛ばす<br>knockback効果", -1);
skill[10][9] = new Array("攻撃力増加", "+", 20, 20, "%");
skill[10][10] = new Array("吹き飛ばし距離", "", new Array("4m/確率90%","4m/確率90%","5m/確率90%","5m/確率90%","7m/確率90%","7m/確率90%","8m/確率90%","8m/確率90%","9m/確率90%","9m/確率90%"), 0, "");
skill[10][11] = new Array("TP", "", 6.5, 5.6);

skill[11] = new Array(20, 4, 10, 9, 1, 0, "氷結の矢", "氷の矢を放つ<br>命中後、攻撃対象の足を鈍らせる", -1);
skill[11][9] = new Array("攻撃力増加", "+", 10, 10, "%");
skill[11][10] = new Array("冷気ダメージ", "+", 30, 30);
skill[11][11] = new Array("移動速度低下", "-1/", 5, 5, "秒");
skill[11][12] = new Array("TP", "", 4.6, 4.85);
skill[12] = new Array(20, 4, 10, 9, 1, 0, "猛毒の矢", "毒矢を放つ", -1);
skill[12][9] = new Array("攻撃力増加", "+", 10, 10, "%");
skill[12][10] = new Array("毒攻撃力", "+", 15, 5, "/", 5, 5, "秒");
skill[12][11] = new Array("TP", "", 4.6, 4.85);
skill[13] = new Array(35, 2, 10, 10, 1, 0, "孔雀の矢", "攻撃対象を追尾する矢を放つ", -1);
skill[13][9] = new Array("攻撃力増加", "+", 25, 25, "%");
skill[13][10] = new Array("TP", "", 15, 5);

skill[14] = new Array(1, 1, 10, -1, 1, 0, "三眼功", "命中率と回避率が上昇", -1);
skill[14][9] = new Array("回避増加", "+", 25, 5);
skill[14][10] = new Array("攻撃成功率増加", "+", 25, 5);

skill[15] = new Array(10, 5, 5, -1, 1, 0, "韋駄天", "移動速度が上昇", -1);
skill[15][9] = new Array("移動速度増加", "+", 1, 0.5, "/", 100, 50, "秒");
skill[15][10] = new Array("TP", "", 8.1, 6.3);

skill[16] = new Array(30, 5, 5, -1, 1, 0, "影縛り", "攻撃対象を足止めする", -1);
skill[16][9] = new Array("足止め", "", 3, 0, "秒");
skill[16][10] = new Array("鈍足", "", new Array(0,8,8,8,8), 0, "秒");
skill[16][11] = new Array("成功確率", "", 75, 5, "%");
skill[16][12] = new Array("射程", "", 20, 0, "m");
skill[16][13] = new Array("TP", "", 10, 10);

skill[17] = new Array(10, 5, 10, 14, 1, 0, "蛇神の盾", "呪法の盾によって一定量攻撃を阻む", -1);
skill[17][9] = new Array("HPシールド", "", 100, 100, "HP");
skill[17][10] = new Array("TP", "", 8, 8);

skill[18] = new Array(40, 9, 5, 15, 1, 0, "幻影身", "透明になって身を隠す", -1);
skill[18][9] = new Array("ステルス", "", 20, 10, "秒");
skill[18][10] = new Array("移動速度低下", "", new Array(-4,-3,-2,-1,0), 0, "");
skill[18][11] = new Array("TP", "", 36, 12);

skill[19] = new Array(20, 4, 10, 17, 1, 0, "四神発炉", "呪法の盾によって抵抗力を上昇させる", -1);
skill[19][9] = new Array("各属性耐性", "+", 5, 5, "/", 180, 0, "秒");
skill[19][10] = new Array("TP", "", 7, 7);

skill[20] = new Array(40, 2, 5, 18, 1, 0, "真眼", "透明になっている者を見抜く", -1);
skill[20][9] = new Array("ステルス表示", "", 5, 3, "秒");
skill[20][10] = new Array("TP", "", 12, 4);
