//0 : sLv1の必要bLv,
//1 : 必要bLv増分,
//2 : 最大sLv,
//3 : 必要スキル番号(無いなら-1),
//4 : 必要スキルのスキルレベル,
//5 : 現在のスキルレベル,
//6 : スキル名,
//7 : スキル説明,
//8 : アイコン no,
var skill = new Array();

////////////////////////////////////////
// 物理
//
skill[0] = new Array(1, 2, 10, -1, 1, 0, "錬光弾", "呪力のエネルギーを放つ。", -1);
skill[0][9] = new Array("TP", "", new Array(3,4,6,8,10,13,15,18,20,23), 0);

skill[1] = new Array(10, 4, 5, 0, 1, 0, "爆光弾", "呪力のエネルギーを爆発させる。", -1);
skill[1][9] = new Array("攻撃力",
                        "",  new Array(189,288,409,514,628), 0,
                        "-", new Array(231,352,509,630,765), 0);
skill[1][10] = new Array("TP", "", 12, 8);
skill[2] = new Array(20, 2, 10, 1, 1, 0, "風天弾", "突風を攻撃対象にぶつけ、持続的なダメージを与える。", -1);
skill[2][9]
  = new Array("攻撃力",
              "",  new Array(64,81, 96,112,147,177,210,258,307,388), 0,
              "-", new Array(78,99,118,138,177,217,256,316,375,474), 0);
skill[2][10]
  = new Array("防御力無視",
              "",  new Array(34,43, 51, 60,77,94,112,137,164,207), 0,
              "-", new Array(41,52, 63, 73,94,116,436,168,200,252), 0);
skill[2][11] = new Array("持続時間", "", 5, 0);
skill[2][12] = new Array("TP", "", new Array(28,33,39,45,53,61,69,79,88,99), 0);
skill[3] = new Array(30, 4, 5, 2, 1, 0, "風天陣", "突風で攻撃対象を包み、長時間持続的なダメージを与える。", -1);
skill[3][9] = new Array("攻撃力",
                        "",  new Array(120,144,173,208,250), 0,
                        "-", new Array(134,161,193,232,278), 0);
skill[3][10] = new Array("防御力無視",
                        "",  new Array( 82, 98,120,143,181), 0,
                        "-", new Array(101,119,147,175,221), 0);
skill[3][11] = new Array("持続時間", "", 15, 0);
skill[3][12] = new Array("TP", "", new Array(58,87,116,144,173), 0);


////////////////////////////////////////
// 火
//
skill[4] = new Array(5, 3, 10, -1, 1, 0, "火天の矢", "炎の矢を放つ。", -1);
skill[4][9]
  = new Array("火属性攻撃力",
              "",  new Array( 86,137,189,244,303,365,430,497,568,643), 0,
              "-", new Array(104,168,232,299,371,446,525,608,695,786), 0);
skill[4][10] = new Array("TP", "", new Array(12,17,23,28,34,40,45,51,56,62), 0);

skill[5] = new Array(10, 2, 10, 4, 1, 0, "火天修練", "火の抵抗力を上昇させる。", -1);
skill[5][9] = new Array("火属性抵抗力", "+", 3, 3);
skill[5][10] = new Array("持続時間", "", 60, 20);
skill[5][11] = new Array("TP", "", 4, 4);
skill[6] = new Array(20, 3, 10, 5, 1, 0, "火天の槍", "力強い炎の槍を放つ。", -1);
skill[6][9]
  = new Array("火属性攻撃力",
              "",  new Array(216,268,326,390,461,540,626,718, 819, 928), 0,
              "-", new Array(265,328,399,477,564,660,765,877,1000,1133), 0);
skill[6][10] = new Array("TP", "", new Array(28,38,48,59,69,80,90,100,111,121), 0);
skill[7] = new Array(30, 3, 10, 6, 1, 0, "火天陣", "周辺の攻撃対象を地獄の炎で包む。", -1);
skill[7][9]
  = new Array("火属性攻撃力",
              "",  new Array(408,459,513,569,628,687,750,814,880,950), 0,
              "-", new Array(499,560,628,676,767,840,917,996,1076,1161), 0);
skill[7][10] = new Array("TP", "", new Array(55,64,72,81,90,99,108,116,125,134), 0);
skill[8] = new Array(40, 4, 5, 7, 1, 0, "孔雀炎", "攻撃対象を追尾する炎の塊を放つ。", -1);
skill[8][9] = new Array("火属性攻撃力",
                        "",  new Array(535,667,818, 988,1180), 0,
                        "-", new Array(595,741,909,1099,1311), 0);
skill[8][10] = new Array("TP", "", new Array(52,60,79,88,112), 0);
skill[9] = new Array(50, 4, 5, 8, 1, 0, "火天の怒り", "炎の竜巻を召還する。", -1);
skill[9][9] = new Array("火属性攻撃力",
                        "",  new Array(749, 907,1045,1194,1305), 0,
                        "-", new Array(833,1009,1162,1327,1596), 0);
skill[9][10] = new Array("TP", "", new Array(63,92,120,149,174), 0);


////////////////////////////////////////
// 氷
//
skill[10] = new Array(10, 2, 10, -1, 1, 0, "氷天", "氷の矢を放つ。攻撃対象の移動速度を減少させる。", -1);
skill[10][9]
  = new Array("冷気属性攻撃力",
              "", new Array(72,86,101,118,135,159,184,213,243,285), 0,
              "-", new Array(88,106,124,144,164,195,225,260,296,348), 0);
skill[10][10] = new Array("移動速度", "-", 2, 0);
skill[10][11] = new Array("持続時間", "", 6, 1);
skill[10][12] = new Array("TP", "", new Array(13,20,26,32,39,45,52,58,64,71), 0);

skill[11] = new Array(20, 2, 10, 10, 1, 0, "氷天修練", "氷の抵抗力を上昇させる。", -1);
skill[11][9] = new Array("冷気属性抵抗力", "+", 3, 3);
skill[11][10] = new Array("持続時間", "", 60, 20);
skill[11][11] = new Array("TP", "", 4, 4);

skill[12] = new Array(33, 6, 5, 11, 1, 0, "氷天の檻", "攻撃対象を氷の中に閉じこめ、移動を停止させる。", -1);
skill[12][9] = new Array("冷気属性攻撃力",
                         "",  new Array(331,424,519,620,728), 0,
                         "-", new Array(380,519,634,758,890), 0);
//skill[12][10] = new Array("金縛り");
skill[12][10] = new Array("持続時間", "", 3, 0);
skill[12][11] = new Array("TP", "", 32, 19);

skill[13] = new Array(40, 2, 10, 12, 1, 0, "氷天の怒り", "氷雪雨を召還する。持続的なダメージを与え、移動速度を減少させる。", -1);
skill[13][9]
  = new Array("冷気属性攻撃力",
              "",  new Array( 97,114,120,129,136,151,165,181,198,208), 0,
              "-", new Array(120,141,148,159,168,184,202,220,240,253), 0);
skill[13][10]
  = new Array("持続攻撃力",
              "",  new Array( 56, 64, 68, 73, 77, 86,94,103,112,118), 0,
              "-", new Array( 68, 79, 84, 90, 96,104,115,125,136,143), 0);
skill[13][11] = new Array("持続時間", "", 10, 0);
skill[13][12] = new Array("移動速度減少", "", 2, 0);
skill[13][13] = new Array("TP", "", new Array(61,72,82,92,103,113,124,134,144,155), 0);


////////////////////////////////////////
// 雷
//
skill[14] = new Array(20, 2, 10, -1, 1, 0, "雷天", "稲妻を落とす。攻撃対象の呪文詠唱を阻む。", -1);
skill[14][9]
  = new Array("雷属性攻撃力",
              "",  new Array(128,148,173,200,228,259,292,326,365,419), 0,
              "-", new Array(156,181,212,244,279,316,356,399,446,512), 0);
//skill[14][10] = new Array("詠唱失敗");
skill[14][10] = new Array("TP", "", new Array(22,28,35,41,48,54,60,67,73,80),0);

skill[15] = new Array(30, 2, 10, 14, 1, 0, "雷天修練", "雷の抵抗力を上昇させる。", -1);
skill[15][9] = new Array("雷属性抵抗力", "+", 3, 3);
skill[15][10] = new Array("持続時間", "", 60, 20);
skill[15][11] = new Array("TP", "", 4, 4);

skill[16] = new Array(40, 2, 10, 15, 1, 0, "雷天陣", "周囲に稲妻を落とす。攻撃対象の呪文詠唱を阻む。", -1);
skill[16][9]
  = new Array("雷属性攻撃力",
              "",  new Array(63,72,82,91,100,112,123,136,150,165), 0,
              "-", new Array(78,90,100,111,124,138,153,166,184,201), 0);
skill[16][10]
  = new Array("持続攻撃力",
              "",  new Array( 34, 39, 44, 49, 55, 61,67,74,81,89), 0,
              "-", new Array( 42, 48, 54, 61, 68,75,83,90,100,108), 0);
skill[16][11] = new Array("持続時間", "", 8, 0);
skill[16][12] = new Array("TP", "", new Array(67,77,87,96,106,116,125,135,144,154), 0);


skill[17] = new Array(50, 4, 5, 16, 1, 0, "雷天の怒り", "暴風雨を召還する。持続的なダメージを与え、攻撃対象を気絶させる。", -1);
skill[17][9]
  = new Array("雷属性攻撃力",
              "",  new Array(741, 882,975,1071,1171,"-","-","-","-","-"), 0,
              "-", new Array(905,1078,1192,1309,1432,"-","-","-","-","-"), 0);
skill[17][10] = new Array("スタン", "", new Array("4秒/確率60%","4.5秒/確率60%","5秒/確率60%","5.5秒/確率60%","6秒/確率60%"), 0);
skill[17][11] = new Array("TP", "", new Array(144,176,208,240,272), 0);


////////////////////////////////////////
// マントラ
//
skill[18] = new Array(30, 4, 5, -1, 1, 0, "曼陀羅法", "呪文詠唱が失敗する確率を減少させる。", -1);
skill[18][9] = new Array("詠唱成功", "+", 10, 10, "%");

skill[19] = new Array(10, 2, 5, -1, 1, 0, "真眼", "透明になった者を見抜く。", -1);
skill[19][9] = new Array("持続時間", "", 5, 3);
skill[19][10] = new Array("TP", "", 16, 4);

skill[20] = new Array(1, 1, 5, -1, 1, 0, "呪法陣", "攻撃呪文の射程距離を伸ばす。", -1);
skill[20][9] = new Array("射程距離", "+", 1, 1);

skill[21] = new Array(20, 2, 10, 20, 1, 0, "性力修練", "タパスの回復量を上昇させる。", -1);
skill[21][9] = new Array("TP回復", "+", 17, 8);

skill[22] = new Array(20, 4, 5, -1, 1, 0, "睡蓮", "攻撃対象を眠らせる。", -1);
skill[22][9] = new Array("持続時間", "", 4, 4);
skill[22][10] = new Array("TP", "", 16, 12);

skill[23] = new Array(30, 4, 5, 22, 1, 0, "睡蓮陣", "周辺の攻撃対象を眠らせる。", -1);
skill[23][9] = new Array("持続時間", "", 4, 4);
skill[23][10] = new Array("TP", "", 32, 8);

