//0 : sLv1の必要bLv,
//1 : 必要bLv増分,
//2 : 最大sLv,
//3 : 必要スキル番号(無いなら-1),
//4 : 必要スキルのスキルレベル,
//5 : 現在のスキルレベル,
//6 : スキル名,
//7 : スキル説明,
//8 : アイコン no,
var skill = new Array();
skill[0] = new Array(1, 1, 10, -1, 1, 0, "斧修練", "斧の攻撃力が上昇。", -1);
skill[0][9] = new Array("攻撃力増加", "+", 2, 2);
skill[1]  = new Array(1, 1, 10, -1, 1, 0, "剣修練", "剣の攻撃力が上昇。", -1);
skill[1][9] = new Array("攻撃力増加", "+", 2, 2);
skill[2]  = new Array(11, 1, 10, -1, 1, 0, "槍修練", "槍の攻撃力が上昇。", -1);
skill[2][9] = new Array("攻撃力増加", "+", 2, 2);

skill[3]  = new Array(1, 2.2, 10, -1, 1, 0, "毘沙門功", "命中率が上昇。", -1);
skill[3][9] = new Array("攻撃成功率増加", "+", 4, 4);

skill[4]  = new Array(1, 2, 10, -1, 1, 0, "加力発炉", "物理攻撃力が上昇。", -1);
skill[4][9] = new Array("攻撃力増加", "+", 5, 5, "-", 5, 5);

skill[5]  = new Array(10, 5, 10, 4, 1, 0, "星天撃", "クリティカル攻撃を行う。", -1);
skill[5][9] = new Array("攻撃力増加", "+", 25, 25, "% +", 20, 20);
skill[5][10] = new Array("25%の確率で攻撃力増加", "+", 20, 0, "%");
skill[5][11] = new Array("TP", "", new Array(6,12,19,25,32,38,45,51,57,64), 0);

skill[6]  = new Array(20, 5, 5, 5, 1, 0, "仁王撃", "強烈な打撃によって攻撃対象を吹き飛ばす。", -1);
skill[6][9] = new Array("攻撃力増加", "+", 10, 10, "% +", 30, 10);
skill[6][10] = new Array("吹き飛ばし距離", "", new Array("5m/確率90%","6m/確率90%","7m/確率95%","8m/確率95%","9m/確率100%"), 0, "")
skill[6][11] = new Array("TP", "", 5, 7);

skill[7]  = new Array(30, 3, 10, 6, 1, 0, "毘沙門撃", "絶対に命中する攻撃を行う。", -1);
skill[7][9] = new Array("攻撃力増加", "+", 20, 20, "%");
skill[7][10] = new Array("TP", "", 8, 6);

skill[8]  = new Array(30, 3, 10, 6, 1, 0, "刺突撃", "貫通する攻撃を行う。", -1);
skill[8][9] = new Array("攻撃力増加", "+", 10, 10, "% +", 15, 15);
skill[8][10] = new Array("敵防御力無視", "", 40, 0, "%");
skill[8][11] = new Array("TP", "", 8, 5);

skill[9]  = new Array(40, 4, 5, 7, 1, 0, "咆哮陣", "咆哮によって、周囲の攻撃対象の動きを止める。", -1);
skill[9][9] = new Array("金縛り（持続時間）", "", new Array(3,4,5,6,7), 0);
skill[9][10] = new Array("TP", "", 40, 5);

skill[10] = new Array(40, 4, 5, 7, 1, 0, "金剛撃", "強烈な打撃によって攻撃対象を気絶させる。", -1);
skill[10][9] = new Array("攻撃力増加", "+", 40, 20);
skill[10][10] = new Array("気絶（持続時間）", "", 3, 0, "秒/確率", 55, 10, "%");
skill[10][11] = new Array("TP", "", 8, 16);
skill[11] = new Array(40, 2, 10, 7, 1, 0, "軍神", "周囲の攻撃対象全てに打撃を与える。", -1);
skill[11][9] = new Array("攻撃力増加", "+", 30, 10, "%");
skill[11][10] = new Array("気絶（持続時間）", "", 3, 0, "秒/確率70%");
skill[11][11] = new Array("TP", "", 15, 15);

skill[12] = new Array(1, 2, 10, -1, 1, 0, "護身発炉", "物理防御力が上昇。", -1);
skill[12][9] = new Array("防御力増加", "+", 20, 20);

skill[13] = new Array(10, 2, 10, 12, 1, 0, "心眼発炉", "回避率が上昇。", -1);
skill[13][9] = new Array("回避力増加", "+", 4, 4);

skill[14] = new Array(30, 6, 5, -1, 1, 0, "火天功", "受けたダメージの一定量を反射。", -1);
skill[14][9] = new Array("ダメージ反射", "", 16, 6, "%");
skill[14][10] = new Array("持続時間", "", 10, 10);
skill[14][11] = new Array("TP", "", new Array(13,21,29,36,43), 0);

skill[15] = new Array(40, 5, 5, 14, 1, 0, "水天功", "受けたダメージの一定量を吸収。", -1);
skill[15][9] = new Array("ダメージ吸収", "", 5, 5, "%");
skill[15][10] = new Array("持続時間", "", 25, 20);
skill[15][11] = new Array("TP", "", 40, 10);

skill[16] = new Array(10, 2, 10, -1, 1, 0, "四神発炉", "属性抵抗力が上昇。", -1);
skill[16][9] = new Array("属性抵抗力増加", "", 2, 2);

skill[17] = new Array(10, 5, 5, -1, 1, 0, "熱血", "生命力の回復量が上昇。", -1);
skill[17][9] = new Array("基本HP回復量増加", "", 10, 10, "%");
skill[17][10] = new Array("HP回復量増加", "+", 20, 20);
skill[18] = new Array(20, 5, 5, 17, 1, 0, "転徳功", "一定量の生命力をタパスに転換する。", -1);
skill[18][9] = new Array("TP回復", "", 60, 60);
skill[18][10] = new Array("消耗HP", "", 60, 60);
skill[19] = new Array(30, 5, 5, 18, 1, 0, "転血功", "一定量のタパスを生命力に転換する。", -1);
skill[19][9] = new Array("HP回復", "", 60, 60);
skill[19][10] = new Array("TP消費", "", 60, 60);
skill[20] = new Array(20, 6, 5, -1, 1, 0, "挑発", "魔物を挑発する。", -1);
skill[20][9] = new Array("持続時間", "", 8, 0);
skill[20][10] = new Array("TP", "", 8, 4);
skill[21] = new Array(30, 6, 5, 20, 1, 0, "挑発陣", "周囲の魔物を挑発する。", -1);
skill[21][9] = new Array("持続時間", "", 8, 0);
skill[21][10] = new Array("TP", "", 12, 4);
skill[22] = new Array(40, 4, 5, 21, 1, 0, "咆哮", "魔物を威嚇し、逃げ出させる。", -1);
skill[22][9] = new Array("移動速度減少", "", 1, 0);
skill[22][10] = new Array("持続時間", "", 7, 2);
skill[22][11] = new Array("TP", "", 12, 5);

