//0 : sLv1の必要bLv,
//1 : 必要bLv増分,
//2 : 最大sLv,
//3 : 必要スキル番号(無いなら-1),
//4 : 必要スキルのスキルレベル,
//5 : 現在のスキルレベル,
//6 : スキル名,
//7 : スキル説明,
//8 : アイコン no,
var skill = new Array();
skill[0] = new Array(1, 1, 10, -1, 1, 0, "格闘修練", "格闘武器の攻撃力が上昇。", -1);
skill[0][9] = new Array("攻撃力増加", "+", 2, 2);

skill[1] = new Array(30, 3, 10, 0, 1, 0, "発頸", "気弾を放つ。", -1);
skill[1][9] = new Array("攻撃力増加", "+", 10, 10, "% +", 15, 15);
skill[1][10] = new Array("TP", "", 6, 6);

skill[2] = new Array(35, 5, 5, 1, 1, 0, "阿修羅の舞", "攻撃対象に連続攻撃を与える。<br>5 回連続攻撃。", -1);
skill[2][9] = new Array("攻撃力", "素殴りの ", 50, 5, "%");
skill[2][10] = new Array("TP", "", 16, 12);

skill[3] = new Array(1, 1, 10, -1, 1, 0, "毘沙門功", "命中率と回避率が上昇。", -1);
skill[3][9] = new Array("攻撃成功率増加", "+", 5, 5);
skill[3][10] = new Array("回避増加", "+", 5, 5);

skill[4] = new Array(10, 3, 10, 3, 1, 0, "星天の爪", "クリティカル攻撃をし、毒を与える。", -1);
skill[4][9] = new Array("攻撃力増加", "+", 50, 15, "%");
skill[4][10] = new Array("毒属性攻撃力", "+", 10, 8, "-", 15, 8);
skill[4][11] = new Array("持続時間", "", 5, 5);
skill[4][12] = new Array("TP", "", 8, 4);

skill[5] = new Array(20, 5, 5, 4, 1, 0, "星天脚", "蹴りを見舞う。星天の爪の後、続けて使用すると追加ダメージを与える。", -1);
skill[5][9] = new Array("攻撃力増加", "+", 80, 20, "-", 100, 20);
skill[5][10] = new Array("星天の爪追加", "", 1, 1, "% xスキルLv");
skill[5][11] = new Array("阿修羅の舞追加", "", 4, 1, "% xスキルLv");
skill[5][12] = new Array("奪徳功追加", "", 2, 1, "% xスキルLv");
skill[5][13] = new Array("TP", "", 16, 8);

skill[6] = new Array(30, 5, 5, 5, 3, 0, "金剛の爪", "強烈な打撃によって攻撃対象を気絶させる。", -1);
skill[6][9] = new Array("持続時間", "", 4, 0, "秒/確率", 55, 10, "%");
skill[6][10] = new Array("TP", "", 15, 15);

skill[7] = new Array(1, 1, 10, -1, 1, 0, "棍棒修練", "棍棒の攻撃力が上昇。", -1);
skill[7][9] = new Array("攻撃力増加", "+", 2, 2);

skill[8] = new Array(30, 3, 10, 7, 1, 0, "奪徳功", "攻撃対象のタパスを減少させる攻撃を行う。", -1);
skill[8][9] = new Array("攻撃力増加", "+", 10, 10, "%");
skill[8][10] = new Array("TP吸収", "", 55, 5, "%");
skill[8][11] = new Array("TP", "", 12, 5);

skill[9] = new Array(5, 6, 5, -1, 1, 0, "薬叉功", "一定時間、生命力の回復量が上昇。", -1);
skill[9][9] = new Array("HP自動回復増加", "+", 70, 20);
skill[9][10] = new Array("持続時間", "", 180, 0);
skill[9][11] = new Array("TP", "", 8, 12);

skill[10] = new Array(10, 10, 5, -1, 1, 0, "閻魔の舞", "一定時間、攻撃速度が上昇。", -1);
skill[10][9] = new Array("攻撃速度増加", "+", 200, 0);
skill[10][10] = new Array("持続時間", "", 20, 40);
skill[10][11] = new Array("TP", "", 10, 10);

skill[11] = new Array(20, 3, 5, -1, 1, 0, "有翼の獅子", "一定時間、移動速度を高める。", -1);
skill[11][9] = new Array("移動速度増加", "+", 1, 0.4);
skill[11][10] = new Array("持続時間", "", 120, 120);
skill[11][11] = new Array("TP", "", 40, 5);

skill[12] = new Array(10, 6, 5, -1, 1, 0, "護法の盾", "一定時間(10分間)、防御力を上昇させる。", -1);
skill[12][9] = new Array("防御力増加", "+", 5, 5, "%");
skill[12][10] = new Array("TP", "", 15, 10);

skill[13] = new Array(30, 5, 5, 12, 1, 0, "四神の盾", "一定時間、属性抵抗力を上昇させる。", -1);
skill[13][9] = new Array("各属性抵抗力", "+", 6, 6);
skill[13][10] = new Array("持続時間", "", 300, 0);
skill[13][11] = new Array("TP", "", 10, 10);

skill[14] = new Array(6, 4, 10, -1, 1, 0, "神酒功", "治療に専念し、自分、もしくは仲間の一人の生命力を大幅に回復させる。", -1);
skill[14][9] = new Array("HP回復", "", 40, 40, "+10%");
skill[14][10] = new Array("TP", "", 4, 4);
